Rust Programming Language: Shadowing

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In Rust, a language known for its emphasis on safety and performance, one of the common programming concepts is shadowing. Shadowing occurs when you declare a new variable with the same name as a previous variable, effectively overshadowing the original one. This concept provides flexibility and control over variable values within different scopes.

Shadowing in Action

Let's delve into a simple example to illustrate how shadowing works in Rust. Consider the following code snippet:

Rust
fn main() {
    let x = 5;

    let x = x + 1;

    {
        let x = x * 2;
        println!("The value of x in the inner scope is: {x}");
    }

    println!("The value of x is: {x}");
}
In this program, a variable `x` is initially assigned the value 5. Then, a new variable `x` is declared, shadowing the original one by adding 1 to its value. Within an inner scope, another variable `x` is created, multiplying the previous value by 2. When the inner scope ends, the inner shadowing ceases, and the value of `x` reverts to 6. The program, when executed, produces the following output:

Rust
The value of x in the inner scope is: 12
The value of x is: 6

Key Differences: Shadowing vs. Mutability

Shadowing differs from marking a variable as mutable (`mut`) in Rust. With shadowing, attempting to reassign a value without using the `let` keyword will result in a compile-time error. This provides a level of safety, preventing unintended mutations. Contrastingly, using `mut` allows for variable mutation, but reassigning the variable's type is disallowed, leading to a compile-time error.

Example: Type Transformation

Consider a scenario where a program takes user input for the number of spaces desired between text characters and stores it as a variable:

Rust
let spaces = "   ";
let spaces = spaces.len();
In this example, the first `spaces` variable is of type `&str` (string), and the second `spaces` variable is of type `usize` (number). Shadowing allows us to reuse the same variable name for different types, making the code cleaner and more readable.

Contrastingly, attempting the same with `mut` would result in a compile-time error:

Rust
let mut spaces = "   ";
spaces = spaces.len(); // Compile-time error: mismatched types
This error arises because changing the type of a variable is not permitted when using `mut`.

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